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Mobile and Devices Developer Center

Windows Mobile

About Windows Mobile

Pocket PC

The Windows Mobile platform is a popular PDA that shares content with Windows-based desktop computers and supports a wide range of multimedia features.

Developers who want to create standalone projectors for easy distribution of their content can still get the Flash Player 6 for Windows Mobile Distribution Kit in the Online Store.  At this time there is not a Flash Player 7 for Windows Mobile Distribution Kit available.

Flash Lite 2.1 for Windows Mobile 5.0

Flash Lite 2.1 Player for Windows Mobile devices

This standalone version of the Flash Lite 2.1 player for Windows Mobile 5.0 devices is free and allows developers to test their Flash Lite applications and content before actual handsets start shipping with Flash Lite 2.1 pre-installed. This version is also available to end users who want to play back Flash Lite content and applications on Windows Mobile 5.0 devices.

Windows Mobile Distribution

Windows Mobile devices are available worldwide; more than ten different manufacturers sell them in the US alone.

Resources and Downloads

Content Development Kits (CDKs)

Flash Lite 2.1 for Windows Mobile CDK (ZIP, 90K)

The Flash Lite 2.1 for Windows Mobile 5.0 CDK is now available. This CDK is an addendum to the existing Flash Lite 2 CDK. If you don't already have it please download the Flash Lite 2 CDK.

Macromedia Flash Player 7 for Windows Mobile CDK

The Macromedia Flash Player 7 for Windows Mobile Content Development Kit will be available soon. In the mean time you can download and refer to the Macromedia Flash Player 6 for Windows Mobile CDK.

Macromedia Flash Player 6 CDK for Windows Mobile

Flash Player 6 for Windows Mobile Developer Kit contains:

(English version only)

Creating Apps with Standalone Flash Player for Windows Mobile

Enter the mobile development market with full-screen, stand-alone Flash executables for Windows Mobile.

Planning Your Mobile Flash Projects

One project, many platforms—target multiple devices as well as desktops with proper prototyping and testing.

Getting Started with Macromedia Flash on Windows Mobile

Design your Macromedia Flash app to run on rich-media PDAs—like Windows Mobile devices.

ConnectingPeople with Adobe Flash on Windows Mobile

Create your own interactive chat room for wireless devices.

Adobe Flash Integration with Windows Mobile E-mail and Contact List

Send e-mail messages from a Macromedia Flash application on the Windows Mobile platform.

Flash Enabled: Planning and Developing for Devices

Build the smart way: plan your app before porting it to Windows Mobile.

JD's Forum: Why Care at All About Devices?

Why should you care about devices? Because they'll grow faster.

Developing a Cross-platform Flash Game for Dolce & Gabbana

Develop once, play anywhere—see your game work on mobile phones, Windows Mobile devices, and desktop computers.

Invisible Ideas Project: Macromedia Flash, GPS, and Mobile Devices

Delve into the code of this site-specific art piece that uses global positioning system (GPS) technology on handheld PCs.

Flash on Devices: A Fast-Growing Market

Get in early. Start developing for phones, PDAs, and other devices now.

Creating Full-Featured Adobe Flash Apps for Windows Mobile

Break the limits of Pocket Internet Explorer with FlashAssist and FlashAssist PRO.

Dialing Windows Mobile Phone Edition from Adobe Flash

Phillip Torrone explains how easy (and fun) it is to dial Windows Mobile Phone from a URL.

Creating Applications for "Sometimes-Connected" Devices

Connected or not—keep user-entered data intact. Learn how a cookie can enable devices that aren't always online.

Selling Macromedia Flash Device Content to Clients

Get your work out there. Phillip Torrone reveals strategies for cutting deals to distribute your device applications.

Create iZotope PhotonShow Themes with Macromedia Flash

Design and sell custom SWF files for Windows Mobile.


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