Learn how to create and manipulate images in Director.
Joe Sparks describes how to use external elements and Lingo to create cast members as needed.
Find out how to integrate all the components in a massive training presentation—with Director.
Joe Sparks explains how to use Lingo to import and manipulate external files on the fly with Director MX.
Compress file size and calculate your game characters' interaction with the game background.
Add alpha channels for transparent Flash applications, Director bitmap sprites, and Shockwave 3D overlays.
Deliver dynamic, non-linear presentations—controlled with Lingo.
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