This section provides an overview of the process for using the template and gives you a place to start. If you already feel comfortable with the template layout and general concepts, you may want to jump to the following sections for more details. For anyone new to using Flash templates or unfamiliar with the supplied file structure, this section is for you.
You should be familiar with the following terms used throughout the article:
cuePoints parameter. Embedded cue points are more accurate and can be accessed with
more options in the ActionScript API. Either type of cue point will work
with this template, but the use of embedded navigation cue points is recommended.One of the key concepts repeated throughout the template is the concept of sections within the video. The big picture is that you are going to choose cue points within a video and use them for synchronization. The structure of the Flash template mirrors these cue points in the following ways:
For best results, create a quick outline of the sections you want to show in your movie. The goal during this planning stage is to figure out where to divide your video. What locations will your viewer logically want to jump to? Then figure out what text, image, and animation content you want to show for each section. What content can you use to reinforce the video and provide visual interest?
The SynchronizedVideoPres.fla file contains a fully functional example of the working template. The content in the FLA file matches the content seen in the preview on the first page of this article. Take a moment to explore the FLA file.
Download the SynchronizedVideoPres.fla file from the first page if you have not done so already and then open the file in Flash CS3 Professional.
Notice the layers and frames along the main Timeline. Labeled keyframes along the Timeline correspond to the cue point names in the video. Content synchronization occurs by navigating to a labeled frame in response to a cuePoint event dispatched from the FLVPlayback instance.
The Synchronized Video Template contains six layers on the main Timeline (see Figure 1):
Actions & Labels: Frame 1 contains the code that powers the movie while subsequent keyframes contain labels corresponding to the names of the cue points.

Figure 1. Main timeline in the template FLA
The content on the Background, FLVPlayback, Buttons, and the Title layers appear continuously while the movie plays. On the Background layer, you can customize the user interface graphics. On the Buttons layer you can customize the buttons. The FLVPlayback component, on the layer of the same name, is the mechanism that loads and displays the FLV file. It acts as a center point and controller for the presentation.
The five labeled keyframes are shown one at a time while the video is playing. They are stopping points for the playhead in the movie. To add your own collection of labeled frames and associate them with cue point sections in the video, enter the frame label names into the cue point parameters for the FLVPlayback component on the controls screen.
You can modify the presentation by going to the labeled frame containing the content you want to update and making changes there.
If you are new to using templates or just want some direction, follow these steps to get started:
Previous versions of this template used Flash screens as a synchronization and layout metaphor. Screens are not supported in ActionScript 3.0 and therefore are not being used in the current template layout.