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Director Article

Chrome Library Set of 3D Behaviors for Shockwave 3D


Karl Sigiscar

Karl Sigiscar

Sylis Business Solutions

Table of Contents

  1. Introduction
  2. Setting Up the 3D Scene of the Car
  3. Setting Up 32-bit Render Format for the Light Beams Alpha Channel
  4. Making the Beam of Light Objects Disappear
  5. Merging the Car Body and the Wheels
  6. Displaying a Video on the Booth Screen

The Chrome Library Version 3.2 set of 3D behaviors contains 90 Shockwave 3D behaviors that have been designed and developed to meet the needs of 3D graphic designers and developers who are beginners when it comes to Macromedia Director or RealTime 3D. It is also useful for developers who want to quickly set up their scenes. The Chrome Library was created for this purpose: making web 3D in Director easier and making the inner wonders of the 3D engine more readily available. The Chrome Library is available at the following address: www.chromelib.com.

It would be impossible to go through all of the 3D behaviors in the Chrome Library. In this article, I will take you through an example of how to use a few of them. The mesh and textures in the W3D files in this article were created by Stephen Magnardi © 2003.

Chrome Library Version 3.2 has been updated to include:

Complete Integration of Flash:
You can communicate both ways between your Flash UI and Shockwave 3D.

Greater flexibility in the selection of shaders. You can either:

  • affect a selected shader
  • affect all shaders of a selected model
  • affect all shaders in the scene

This version is much more advanced, with new behaviors as well as improvements to existing behaviors plus overall updates. There is also a PDF user manual included in the archive.

Requirements

To complete this tutorial you will need to install the following software and files:

Director MX


Tutorials and sample files:



About the author

Karl Sigiscar has been a multimedia and web developer since 1997. He developed edutainment CD-Roms with Director as well as dynamic websites. In late 2000, Karl joined the TRON Director 8.5 beta program. Since then, he has delved deeper into the many possibilities of Shockwave 3D (bipeds, havok physics, particles, LOD). In 2002, Karl developed the Shockwave 3D architecture of the game Mogi Mogi for NewtGames as well as the A8 3D interactive model visualization for audi.fr with Gedas France. He designed the Chrome Lib set of 3D behaviors to give power to designers, allowing them to create interactive Shockwave 3D scenes without code.

In 2003, Karl has successfully taken on the role of project manager for the complete overhaul of one of the brand sites of the General Motors group.

Now Karl works at Sylis Business Solutions, a software engineering company, as a consultant, leveraging the power of Flash, FLEX and U3D for Rich Internet Applications. He strongly endorses the U3D platform, especially in Adobe PDF, while still using Shockwave 3D for its many potentials.