Note: This article first appeared on Community MX.
Macromedia Fireworks has a very nifty animation utility that will help you move, scale, or rotate a selected object or instance. But what if you want the 3-D impression of spinning, rather than rotating? You can get this "flipping over" effect through a bit of visual trickery and some reliance on how the eye and the brain register movement.
To clarify, you can think of the Fireworks rotation effect as a "rolling" effect like the wheel on a bicycle. This tutorial will show you how to make an object appear to "flip" in three dimensions. You're going to create a beveled rectangle for this project, but can be apply the same technique to a standard bitmap object too.
To complete this tutorial you will need to install the following software and files:
Basic familiarity with Fireworks MX 2004
Let's get started. Open Fireworks and follow the steps below.
For the Fill, use a pattern. Select the Jeans pattern.
Figure 1. Selecting the Jeans pattern
Using the Live Effects controls in the Property inspector to set an Inner Bevel. Leave the bevel settings at their defaults. You can always experiment with them later.
Figure 2. Applying an Inner Bevel Live Effect
Clone the instance by pressing Control/Command+Shift+D. Now you have two instances on the canvas, right on top of each other. You'll see in your Layers panel that you now have two objects.
Figure 3. Two instances of the symbol in the Layers panel
Select Resize, and deselect the constrain proportions box. This is very important.
Figure 4. Setting the height attribute in the Numeric Transform dialog box
Select both instances by one of these methods:
Select Modify > Symbol > Tween Instances and select the Distribute to Frames option. Set the number of frames to 6. Click OK. This will give you 6 new frames, plus your starting object and your ending object for a total of 8 frames. Take a look at the Frame Panel. This is the first half of the rotation. Press the play button (at the bottom of the document window on the PC) to see the result. Cool, huh? In reality, you've just squished (that's a hi-tech Fireworks term by the way) the object almost flat. But your eyes and brain will see this differently.
Figure 5. Distributing to frames
Now you need to complete the spin. Select Frames 2 through 7 in the Frames Panel.Do this by first clicking on Frame 2. Then move your cursor to Frame 7, and Shift-click. All the intermediate frames are now selected.
Figure 6. Selecting the second through seventh frames
Click on the Frame Panel Options, and choose Duplicate Frames. Those 6 selected frames are added again to the end of your animation. If you run your animation right now, it won't look so hot; the new frames make the rectangle appear to snap back to its tallest size and then start squishing again.
Figure 7. Duplicating the second through seventh frames
You now need to reverse the order of these duplicated frames. Select Commands > Documents > Reverse Frames. This command will allow you to pick a sequence of frames and reverse the order in which they play.
Figure 8. Reversing the order of the frames
If you are working with my sample PNG, here is what the final result looks like, optimized as a 16-color GIF image.
Figure 9. The resulting spinning graphic
Jim Babbage's two passions—teaching and photography—led him to a career in commercial photography. With the release of Photoshop 2.5, Jim became involved in the world of digital imaging, and he soon began designing for the web in addition to taking photographs. Jim is a regular contributor to Community MX, where he has written articles and tutorials on Fireworks, Dreamweaver, Photoshop, and general web and photography topics. He teaches imaging, web design, and photography at Centennial College, and web design at Humber College. He is a partner at Newmedia Services, and has been a guest speaker at TODCon and a presenter at Adobe MAX.