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Flash Article

Migrating from Macromedia Flash MX to Flash MX 2004


Tim Statler

Tim Statler
Macromedia

Table of Contents

  1. Introduction
  2. ActionScript in Flash MX and Flash MX 2004
  3. Components in Flash MX and Flash MX 2004
  4. Video in Flash MX and Flash MX 2004
  5. Data Integration in Flash MX and Flash MX 2004
  6. Authoring Environment Changes in Flash MX 2004
  7. Screens in Flash MX Professional 2004
  8. Flash Player 7 Enhancements and Changes

This article discusses the new features in Macromedia Flash MX 2004 and Flash MX Professional 2004, how they compare to similar features in Macromedia Flash MX, and how you can migrate your projects from Flash MX to Flash MX 2004. It also describes the new runtime features and behaviors in Flash Player 7 and the considerations you need to address when publishing existing content from Flash Player 6 format to Flash Player 7.

In many cases, migrating projects is a transparent procedure. For example, if your work consists mainly of animation and simple ActionScript commands, transitioning to Flash MX 2004 will likely be seamless. In other cases, you might want to reauthor Flash MX content using the new authoring and runtime features available in Flash MX 2004, such as the new Halo components, new video authoring and playback features, or the object-oriented programming features in ActionScript 2.0. Perhaps you've heard about the new case-sensitivity rules in Flash Player 7 and wonder how it might affect your scripts.

Read onward to learn the facts you need to make informed decisions for transitioning from Flash MX to Flash MX 2004.



About the author

Tim Statler works in the Instructional Media Development department at Macromedia where he creates riveting documentation for Flash and other Macromedia products.