Object-Oriented Programming
Creating 3D Classes with ActionScript 2.0
Create 3D scenes in Macromedia Flash using a class-based programming model and quaternion math for fast, efficient transformations.
Building and Testing Flash MX 2004 Components
The "new school" method of MX 2004 component authoring helps you develop better apps quicker.
Making and Playing Asteroids
Recreate a classic arcade game completely with ActionScript and the Macromedia Flash drawing API.
Local Connection Objects
Create Macromedia Flash movie-to-movie communication with local connection objects.
Using Timelines to Manage Application States
Take control of Macromedia Flash MX application states.
Creating Movie Clip Subclasses in ActionScript 2.0
Follow the bouncing ball to learn how easy ActionScript 2.0 makes it to create movie clips with predefined behaviors.
Object-Oriented Programming in Director and Macromedia Flash
Get the basics on object-oriented programming and learn how to create objects in Director and Macromedia Flash.
Creating Movie Clip Subclasses
Movie clips meet object-oriented programming. Follow the bouncing ball to learn how to use subclasses in this tutorial.
Using Objects in Macromedia Flash MX
Movie clips in a custom class? Instances of buttons and text fields as objects? Its the enhanced object support in Macromedia Flash MX.
Macromedia Flash MX Sample Files
The quickest way to learn is to study the code.
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