ConvolutionFilter constructor

public ConvolutionFilter(matrixX:Number, matrixY:Number, matrix:Array, [divisor:Number], [bias:Number], [preserveAlpha:Boolean], [clamp:Boolean], [color:Number], [alpha:Number])

Initializes a ConvolutionFilter instance with the specified parameters.

Availability: ActionScript 1.0; Flash Player 8

Parameters

matrixX:Number - The x dimension of the matrix (the number of columns in the matrix). The default value is 0.

matrixY:Number - The y dimension of the matrix (the number of rows in the matrix). The default value is 0.

matrix:Array - The array of values used for matrix transformation; returns a copy. The number of items in the array must equal matrixX*matrixY.

divisor:Number [optional] - The divisor used during matrix transformation. The default value is 1. A divisor that is the sum of all the matrix values evens out the overall color intensity of the result. A value of 0 is ignored and the default is used instead.

bias:Number [optional] - The bias to add to the result of the matrix transformation. The default value is 0.

preserveAlpha:Boolean [optional] - A value of false indicates that the convolution applies to all channels, including the alpha channel. A value of true indicates that the convolution applies only to the color channels. The default value is true.

clamp:Boolean [optional] - For pixels that are off the source image, a value of true indicates that the input image is extended along each of its borders as necessary by duplicating the color values at the given edge of the input image. A value of false indicates that another color should be used, as specified in the color and alpha properties. The default is true.

color:Number [optional] - The hexadecimal color to substitute for pixels that are off the source image.

alpha:Number [optional] - The alpha of the substitute color.

Example

The following code creates a 3 x 3 convolution filter with a divisor of 9. The filter would make an image appear blurred:

    var myArray:Array = [1, 1, 1, 1, 1, 1, 1, 1, 1];
    var myFilter:ConvolutionFilter = new flash.filters.ConvolutionFilter (3, 3, myArray, 9);
    

The following example creates a ConvolutionFilter object with the four required parameters matrixX, matrixY, matrix, and divisor.

import flash.filters.ConvolutionFilter;
import flash.display.BitmapData;
    
var matrixX:Number = 3;
var matrixY:Number = 3;
var matrix:Array = [1, 1, 1, 1, 1, 1, 1, 1, 1];
var divisor:Number = 9;
    
var filter:ConvolutionFilter = new ConvolutionFilter(matrixX, matrixY, matrix, divisor);

var myBitmapData:BitmapData = new BitmapData(100, 80, false, 0x00FF0000);

var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth());
mc.attachBitmap(myBitmapData, this.getNextHighestDepth());
myBitmapData.noise(128);
    
mc.onPress = function() {
    myBitmapData.applyFilter(myBitmapData, myBitmapData.rectangle, new Point(0, 0), filter);
}

Version 8