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Adding a shader
Once the sphere has been created, click the second line of text ("Create Shader") to add a shader to the sphere with the Create Shader script. That script contains the following Lingo:
on mouseUp(me)
if voidP( sprite(1).member.shader("newShader")) then
tSprite = sprite(1)
tMember = tSprite.member
tTempShader = tMember.newShader("newShader", #standard)
tMember.model("newSphere").shader = tTempShader
go next
end if
end
Here is how the script works:
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It makes sure the shader doesn't already exist. |
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It creates a new shader with the newShader() command. |
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It applies the shader to the sphere model. |
Note that this step doesn't do anything visible the sphere looks the same before and after. Adding the shader prepares the sphere for the addition of a texture that will change its appearance.
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