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Macromedia Director Support Center - Intermediate Director 3D Features
Adding the mesh deform modifier

The next step is to add the mesh deform modifier ( #meshDeform ) to the model itself. The setUpMesh handler, triggered from the initialize handler, contains the Lingo for adding the modifier.

aModel.addmodifier(#meshdeform) -- add the mesh deform modifier

Once the mesh deform modifier is added to the model, you are ready to manipulate the model's vector list.

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