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Using picking Lingo
Picking Lingo refers to the Lingo used to enable models in a 3D cast member to receive and respond to mouse clicks. Setting up your 3D cast members to allow for picking models is an important part of including interactivity in your movie. With picking enabled, Lingo can detect which models a user has clicked in your 3D world. Additionally, picking Lingo can provide useful information such as the vector value of the model's location within the world, and which models a given ray intersects when cast from any point in the 3D world.
- The Lingo picking functions
- Viewing the sample movie
- Creating picking with Lingo
Download the Windows source file pickinglingo.zip (16K)
Download the Macintosh source file pickinglingo.sea.hqx (24K)
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Stephanie Gowin
Stephanie Gowin is a senior instructional designer for Macromedia.
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05/06/01 |
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picking, select, click, model, node, modelUnderLoc, modelsUnderLoc, modelUnderRay, spriteSpacetoWorldSpace, worldSpaceToSpriteSpace |
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