3D System
Requirements and Graphics Card Readme
SOFTWARE AND HARDWARE REQUIREMENTS
3D HARDWARE CHIPSET SUPPORT / DRIVERS
How to optimize a system for playing Shockwave 3D Content
SOFTWARE AND HARDWARE REQUIREMENTS
3D MINIMUM PLAYBACK SYSTEM REQUIREMENTS
Windows:
- Pentium II 266 MHz (with a *current hardware accelerated 3D graphics card)
- Pentium II-class 300 MHz (without hardware accelerated 3D graphics card)
- Windows 95 (or newer)
- DirectX version 5 (or newer)
- 32MB System RAM for playback
- 64MB System RAM for authoring
- 4MB Video RAM for 16-bit usage on hardware accelerated 3D graphics card
- Browsers: Netscape 4.x, IE 4.x, AOL 4.0
Macintosh:
- PPC 233 (with a *current hardware accelerated 3D graphics card)
- G3 300 (without hardware accelerated 3D graphics card)
- OS 8.1 (or newer)
- Open GL 1.1.2 (or newer)
- 32MB System RAM for playback
- 64MB System RAM for authoring
- 4MB Video RAM for 16-bit usage on hardware accelerated 3D graphics card
- Browsers: Netscape 4.x, IE 4.5, AOL 4.0
3D RECOMMENDED PLAYBACK SYSTEM
Windows:
- Pentium II-class 500 MHz (without hardware accelerated 3D graphics card)
- Pentium II-class 400 MHz (with a *current hardware accelerated 3D graphics card)
- Windows 98 (or newer)
- DirectX version 7 (or newer)
- 128MB System RAM
- A current, second-generation 3D graphics card with 8MB or more of video RAM
- DirectSound-compatible Sound card
Macintosh:
- G3 333MHz
- OS 9 or newer
- Open GL 1.1.2 (or newer)
- 128MB System RAM
- A current, 2nd generation 3D graphics card with 8MB or more of video RAM
**Note: the term "current" as applied to hardware-accelerated 3D graphics cards refers to products released during 1998 or later. Performance varies between graphics cards . These products are often referred to as "second-generation 3D graphics cards." The latest 3D graphics cards make use of features like 32-bit rendering, multi-texturing, alpha-blending (transparency), anti-aliasing, etc.
3D HARDWARE CHIPSET SUPPORT / DRIVERS
Shockwave 3D performs best on the newest software drivers available for any given graphics card . It is important to update all drivers on a regular basis, perhaps every six to nine months if possible. Support for DirectX (version 5 or newer) is critical for Windows PCs. Support for OpenGL (version 1.1.2 or newer) is critical for Macintosh.
Try using the currently installed drivers. If you experience poor rendering performance or quality, then obtain the latest drivers from the card or chipset manufacturer.
- Get the latest drivers from 3Dfx:
http://www.3dfx.com/
- Get the latest drivers from 3DLabs:
http://www.3dlabs.com/
- Get the latest drivers from ATI:
http://www.ati.com/
- Get the latest drivers from Intel:
http://www.intel.com/
- Get the latest drivers from Matrox:
http://www.matrox.com/
- Get the latest drivers from Number Nine:
www.nine.com/support/drivers/index.html
- Get the latest drivers from NVIDIA:
http://www.nvidia.com/
- Get the latest drivers from Rendition:
http://www.rendition.com/
- Get the latest drivers from S3/Diamond Multimedia:
http://www.diamondmm.com/ or http://www.s3graphics.com/
- Get the latest drivers from Trident Microsystems:
http://www.tridentmicro.com/
Updating core components of an operating system can often realize performance improvements.
- DirectX 7.0a or newer for Windows95, Windows98, Windows98 SE, Windows Millennium, and Windows 2000 (not for NT40):
www.microsoft.com/directx
- Windows NT 4.0 Service Pack 3 (or newer) is required for 3D support:
www.microsoft.com/ntserver/nts/downloads
- General updates for all Windows operating systems:
http://windowsupdate.microsoft.com/
Updating core components of an operating system can often realize performance improvements.
- Get the latest drivers for Macintosh:
http://asu.info.apple.com/swupdates.nsf
- OpenGL (version 1.1.2 or newer) is required for Macintosh OSes:
http://asu.info.apple.com/swupdates.nsf/artnum/n11545Note: Apple's OpenGL installer may OVERWRITE some of your graphics card Extensions - reinstall your graphics software (driver) AFTER adding Apple's OpenGL
- Get OS9 "Multimedia Update" v.1.0-1.1, Release Date 05/30/2000:
http://asu.info.apple.com/swupdates.nsf/artnum/n11703
PROBLEM: My display has visual glitches and anomalies when rendering 3D.
SOLUTION: Make sure you have downloaded and installed the latest drivers for your graphics card.NOTE: Some cards do not support in hardware all modern 3D features used by Shockwave 3D. Cards that cannot handle the rendering of some 3D elements in hardware force the CPU to draw the images instead ("software rendering"). This greatly affects authoring and playback performance of Shockwave 3D content. Poor 3D graphics support and a slow CPU will limit the Shockwave 3D experience. Please see the Minimum Requirements section above.
PROBLEM: I have a current hardware accelerated 3D graphics card, with the latest drivers, but am still seeing poor 3D performance on my 256-color desktop.
SOLUTION: Change the desktop from 256 colors (8-bit color), to Thousands (16-bit) or Millions ( 32-bit) of colors. 3D can only utilize hardware acceleration in 16-bit or greater display modes.
PROBLEM: I just upgraded to Windows 2000 or bought a new graphics card for my Windows 2000 machine. Windows 2000 detected it, but I do not get any hardware accelerated 3D rendering.
SOLUTION: Windows 2000 may not provide 3D support with its own drivers for your product. You may need to download drivers from your video card manufacturer.
PROBLEM: With hardware OpenGL rendering, 3D objects appear much darker than with DirectX or software renderers, and the specular highlights aren't as visible.
SOLUTION: In software, and in DirectX, specular lighting is applied "on top" of textures. By default, OpenGL adds specular lighting "below" textures. Shockwave 3D takes advantage of OpenGL extensions that make the result look like DirectX and software, but not all video cards or OpenGL implementations support these extensions.