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Macromedia Classroom Curriculum

Fast Track to Macromedia Flash MX (2 Days)

(Prices and course length may vary. Please check with your local training center for this information.)

Fast Track to Macromedia Flash MX is designed to teach a wide spectrum of software professionals how to design and deliver cross-platform, low-bandwidth animations, presentations, and Web applications using Macromedia Flash MX. It is a task-based course, with students learning by doing. Along with covering the basics of Macromedia Flash MX, the course focuses on best practices and design, stressing the importance of usability, accessibility, optimization, and performance.


Topics

  • The Macromedia Flash MX development environment
  • Graphics and text
  • Layers, frames, and the Timeline
  • Masks
  • Symbols, instances, and libraries
  • Animations, including frame-by-frame, motion tweens, and shape tweens
  • Motion guides
  • Shape hints
  • Document structure
  • Actions and ActionScript
  • Navigation buttons
  • Sound
  • Video
  • Publishing

Objectives

Upon completion of this course, you should be able to:

  • Develop efficient, compact Macromedia Flash movies using Macromedia Flash MX
  • Create, import, and work with graphics
  • Import graphics from Macromedia FreeHand
  • Work with text
  • Use layers and frames
  • Use masks
  • Create and use symbols, libraries, and instances
  • Build frame-by-frame animations
  • Motion tween
  • Shape tween
  • Work with motion guides
  • Create navigation buttons
  • Use the Movie Explorer
  • Work with simple ActionScript commands
  • Use components
  • Add sounds to documents
  • Import Video
  • Use a preloader component
  • Publish a Macromedia Flash MX document in HTML using Dreamweaver
  • Implement basic principles of optimization and performance

Prerequisites

To gain the most from this class, you should already have:

  • Have experience with the Windows or Macintosh operating system
  • Be familiar with Web terminology

Course Outline

Unit 1: Learning the Basics

  • Introduction to Macromedia Flash MX
  • The Macromedia Flash MX interface
  • Creating a new Macromedia Flash MX document
  • Developing in Macromedia Flash MX

Unit 2: Creating Simple Graphics and Text

  • Using graphics
  • Importing graphics
  • Using text
  • Masking

Unit 3: Adding Simple Animation

  • Working with symbols, libraries, and instances
  • Creating frame-by-frame animation
  • Motion tweening
  • Using motion guides
  • Shape tweening
  • Adding stop actions

Unit 4: Using Symbols and Libraries

  • Graphic symbols
  • Button symbols
  • Movie clip symbols
  • The structure of a Macromedia Flash MX document
  • Working with libraries

Unit 5: Enhancing Functionality Using Actions and ActionScript

  • Using ActionScript
  • Creating interactive buttons
  • Linking to a URL.

Unit 6: Creating Compact Movies

  • Using the Load Movie action to create more efficient documents
  • Using shared libraries to create smaller Macromedia Flash MX documents

Unit 7: Adding Sound and Video

  • Adding sound
  • Modifying the sound level
  • Adding video
  • Using Components
  • The Bandwidth Profiler

Unit 8: Publishing

  • Factors to consider before publishing
  • Techniques for optimizing movies
  • Publishing